![]() As with most resistances, freeze resist isn't very helpful, although it can be good at countering Henry in some stages - sadly, talents don't carry over to other forms, and since there are a surprisingly quite a few Red/Zombie levels with Henry in them, this limits her usefulness in those stages. Many of Saki's talents are about keeping your 6300¢ unit alive, so giving her Survive gives her more chances to reposition to let her dish out more damage. It's recommended to get this as fast as possible, since it will increase her survivability, and her already high DPS skyrockets to 11.3k against Relics and 13.6k against aliens. Strong gives Saki a very large boost to her usability and has no downsides. It is important to note that Saki only begins her attacks when enemies of her targeted traits enters her attack range, making her difficult to use in stages like Young Cuttlefish without a proper setup. While she can destroy Relic backliners such as Othom, Loris, and Lowkey, she falters against high durability Relic frontliners like Oldhorn and Relic Bun-Bun, who usually push too far into her blindspot and are better dealt with by crowd-control units. and Cadaver Bear, many other lower-ranged threats, specifically zombies that burrow, can be a huge problem if they aren't dealt with properly.īad Blaster Saki changes her Zombie targeting to Relic targeting and loses her Zombie Killer ability in exchange for Immune to Curse. This makes her difficult use without support, especially considering while Reds and Zombies have their fair share of ranged attackers like Professor A. Good protection (such as Stone Cat) is important to unleash her full potential, since her blindspot is massive (500 range). Saki boasts an extremely short cooldown, so if you can get around her high deployment cost, you can accumulate extreme amounts of DPS, shredding her targets with terrifying ease. ![]() Her average health and high speed can make her vulnerable without protection. Due to her target-only ability, however, there aren't too many places to use her. Her attacks can hit up to 900 range, making her very capable at demolishing any backliners in her target traits. Sharpshooter Saki is generally used for long-range sniping. Classification does not include Talents Strategy/Usage
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